About

Screenshots

Message Board

Wiki

Login:

Email:
Password:
Save my Email?

 

 


Bandit Skirmisher Tank


Used by newly recruited bandits; the Bandit Skirmisher packs the weapons of a mainline battletank in the chassis of a scout; the Bandit Skirmisher can provide useful information on bandit weaknesses if captured.


Sha'Kahr Defender


A mystery to even the brightest minds of our generation. Sha'Kahr technology is both deadly and elegant. Although little is known of the Sha'Kahr, the purpose of their technology is clear: battlefield supremacy.


Punisher Assault Turret


A dual-barreled energy weapon, the Punisher was created by Weaponized Systems on the eve of the fourth Rarvarian Wars.



TinyWarz 2.0
Add to Google

TinyWarz 1.0
Add to Google




What is TinyWarz?
TinyWarz is a free massively multiplayer, turn-based game where players battle other players and computer controlled bandits on distant worlds. Time is an important factor in TinyWarz - players are given a limited amount of time to finish their turns and are rewarded for early completion. In TinyWarz, each player is represented by a commander which they can customize through skills and abilities that are purchased with level points.

What can I do in TinyWarz?
You can create an army, construct / customize units, assign crews, design bases, and battle to control planets. Watch your hired crews improve in combat and select special abilities for your command crew as they gain experience. Grow your army with salvaged units or buy them from other players through the in-game market.

What do I need to play TinyWarz?
TinyWarz is designed to be played through your web-browser. However, unlike traditional web-based games, TinyWarz utilizes graphics instead of text. TinyWarz is also fast paced - players need to make quick decisions concerning their units. Fast game-play creates battles that can last a few minutes to an hour.

Javascript must be enabled to play TinyWarz.

When can I play?
Right now! You can create an account and start playing by clicking on the New User button in the upper left of this page.


New User Tutorials

New tutorials are being added which will help players learn how to play TinyWarz. The first of these guides on how to create and modify your army has already been posted. New players will automatically be directed to the tutorial index when they join the game to make it easier to find help.


Super Nodes!

Faction War planets now support Super Nodes! If one faction is able to capture all of the Nodes on a Faction War planet (Hellion or Infernus), one of these Nodes will be randomly converted into a Super Node. A Super Node pays out Faction Points similiar to a stardard Node except at horizon. At horizon a Super Node will pay out 1,000 Faction Points to the faction which controls the Node at that time. Only one Super Node can be created per planet. A planet's deploy information will display which Node is the Super Node, this information is also broadcast on the planet from time to time. A faction must capture all Nodes on the planet by the 3,000th turn (1,500 turns before horizon) in-order to create a Super Node. Other than the additional faction point pay-out a Super Node has no other special properities and can be captured or re-captured like any other Node.

Super Nodes also increase the incremental pay-outs which happen during a Faction War planet's orbit by 3x:
* 12 hours - 45 faction points
* 24 hours - 75 faction points
* 36 hours - 105 faction points
* 48 hours - 135 faction points
* 60 hours - 165 faction points
* 72 hours - 195 faction points
* Horizon - 1,000 faction points
Total possible Super Node faction points: 1,720

Also, Ore amounts in ore deposits on non-PvP planets has been slightly increased to help starting players gather starting resources faster.

Other Updates:
- Dark Inquisitor Meka's Armor increased to 75 (was 50)
- Dark Inquisitor Meka self-repairs 15 Armor per turn
- Dark Inquisitor Meka takes 2 less damage per Armor hit
- Reactor Boost now provides +3 Max / Controlled Speed for 3 turns, Cooldown increased to 6
- Terrain Mapping Cooldown decreased to 5 (was 6)



Changes and Tweaks

Damage reduction Mods for Ballistic, Missile and Energy attacks have been reworked. The reduction amounts on all these Mods has been increased from 20% to 25% and from 40% to 50%, these effects now also stack. Damage reduction is capped at 60% in each weapon category; the additional reduction bonus for building damage has been removed. The Dark Inquisitor (50% Energy) and Phase Guardian (25% all types) Meka have had their damage reduction amounts increased.

New players now receive a larger selection of units / mods and starting factions now also have more shared construx to build with. Starting players no-longer receive two Construx packs.

Also:
- Units with built-in cloaking can no-longer use Missile or Ballistic weapons
- Dark Inquisitor Meka's base-damage increased to 15 (was 10), added Missile weapons recieve +5 damage (was +4)
- Covert Meka X-var now gives Cloak Speed: 3, but X-var is unable to use all non-Energy weapons
- Nightstalker Meka's Shields reduced to 55 (was 70)


Name Changes

By popular demand you can now change your in-game name. In-order to change your name, you must have (or have had) your 1-Year Mark, you can only change your name once and the following rules apply:

- No longer than 10 characters
- Only letters and numbers
- No spaces
- Must be unique
- Cannot be offensive
- You must have TinyDayz

If you choose to change your username, your old name will appear as an aka in your user profile. Your new name will automatically appear in any messages, sales, or actions you performed before the change. All user feedback is also retained after you change your name. You can change your name from the Headquarters -> TinyBucks panel for 50 TinyBucks.

Also:
- The Dark Inquisitor Meka now receives a 40% reduction in Energy weapon damage taken.
- Steeltec Repair Droid now repairs 25 Armor per turn (was 20).


Small Factions Update

Faction Levels have been modified to provide additional advantages to smaller factions (factions with 15 or fewer members in them). These abilities are divided into tiers: Tier 1 (15 or fewer members) / Tier 2 (more than 15 members). Below are the levels modified by this update:

Faction Combat Abilities
Level 1. Bonus to-hit for units (1 / .5 Gunnery Level)
Level 2. Bonus to damage for units (+1 / +0 Missile, +2 / +1 Ballistic, +3 / +2 Energy)
Level 3. Increased chance of Critical Hits (+30% / +20%)
Level 6. Range bonus (+1 Ballistic, Missile, Energy / +1 Missile, Energy)
Level 7. Vehicle Armor bonus (+35% / +25%)
Level 9. Bonus to-hit for units (1.5 / 1 Gunnery Level)
Level 10. Bonus to damage for units (+2 / +1 Missile, +3 / +2 Ballistic, +4 / +3 Energy)

Faction Construct Abilities
Level 1. Small improvement to Building Armor (+20% / +10% Max)
Level 2. Small improvement to Building Shields (+20% / +10% Max, +15% / +10% Regen)
Level 3. Bonus to damage for Buildings (+2 / +1 Missile, +4 / +3 Ballistic, +6 / +5 Energy)
Level 5. All buildings receive Simple Holograms (2 / 1 Gunnery Level)
Level 6. Building gunners receive a bonus to-hit (2 / 1 Gunnery Level)
Level 7. Large improvement to Building Armor (+35% / +25% Max)
Level 9. Large improvement to Building Shields (+35% / +25% Max, +30% / +20% Regen)
Level 10. All buildings receive Advanced Holograms (3 / 2 Gunnery Levels)

Faction Research Abilities
Level 1. Small dodge bonus for units (1 / .5 Gunnery Level)
Level 2. Vehicle Shield bonus (+10% / +5%)
Level 6. Large dodge bonus for units (1.5 / 1 Gunnery Level)
Level 9. Vehicle Shield bonus (+25% / +10%)

Faction Leaders with less than 20,000 Faction Points can now purchase 10,000 Faction Points for 100 TinyBucks from Faction -> Admin -> Levels. This is a one-time only purchase, the faction can never be merged with another faction if this purchase is made. If a faction makes this purchase, it must wait until a total of 30,000 Faction Points are earned before purchasing Faction Construx with Faction Points.


New Year; New Construx

New Faction Construx are now available! Factions can gain additional construx from the current pool of Faction construx including new rare construx which allow the construction of previously unbuildable meka and vehicles. Faction Leaders can now purchase additional Faction Construx for 3 TinyBucks and 100 Faction Points each. Each construx purchased this way is randomly chosen from the current pool of Faction Construx, including the new Dark Inquistor Meka. With each purchase there is a chance that a rare construx will be created instead.


          


With each purchase a faction has a 16.7% chance of gaining an Advanced Construx, a 33.3% chance of gaining a Intermediate Construx and a 50% chance of gaining a Simple Construx. After the complexity is determined, there is a 20% chance that the construx will be a rare (non-faction) construx.

If you are using the Image Pack, you can download the additional files here.



Previous Game Updates:
26 | 25 | 24 | 23 | 22 | 21
20 | 19 | 18 | 17 | 16 | 15 | 14 | 13 | 12 | 11
10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1

© 2009 MobRule Studios