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Viper Hovertank


Equipped with an impressive shield generator for a medium battle tank, the Viper has found favor among Pirates and small merc groups who utilize its high controllable speed and superior shield generator. These groups have made a name for the Viper in hit-and-run attacks throughout the galaxy.


Powerplant - Large


The work horse of any large base, the large powerplant is an impressive building. Able to power many buildings by itself, a large powerplant is a hefty investment.


Wartech Salvage Droid


A leap in salvage technology, the Wartech Salvage Droid uses an advanced AI to determine the most efficieny method to conduct in-field salvaging.



TinyWarz 2.0
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TinyWarz 1.0
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What is TinyWarz?
TinyWarz is a free massively multiplayer, turn-based game where players battle other players and computer controlled bandits on distant worlds. Time is an important factor in TinyWarz - players are given a limited amount of time to finish their turns and are rewarded for early completion. In TinyWarz, each player is represented by a commander which they can customize through skills and abilities that are purchased with level points.

What can I do in TinyWarz?
You can create an army, construct / customize units, assign crews, design bases, and battle to control planets. Watch your hired crews improve in combat and select special abilities for your command crew as they gain experience. Grow your army with salvaged units or buy them from other players through the in-game market.

What do I need to play TinyWarz?
TinyWarz is designed to be played through your web-browser. However, unlike traditional web-based games, TinyWarz utilizes graphics instead of text. TinyWarz is also fast paced - players need to make quick decisions concerning their units. Fast game-play creates battles that can last a few minutes to an hour.

Javascript must be enabled to play TinyWarz.

When can I play?
Right now! TinyWarz has launched ... you can create an account and start playing by clicking on the button in the upper left of this page.


Faction Planet Update

You can no longer re-deploy a base to the Faction planet if your faction has earned over 50 faction points there during the current orbit. This limit did not exist previously because Beacons on the Faction Planet were the only way to earn faction points. Because there are now three different planets, each offering different ways to earn faction points, deployments to the Faction Planet will now be more difficult to promote use of the other planets and encourage factions to better protect their bases when they do deploy to the Faction Planet to gather Beacons.

Note: This only applies to factions that have earned over 20,000 faction points.


TinyWarz Hits the Airwaves!

TinyWarz has been featured on the Power of Information radio broadcast! A podcast of the show is available (TinyWarz is featured at the end of the show) or you can tune in this weekend to listen to the actual broadcast.


Mass Move Order

A new order has been added to help players who deploy very large armies. You can now issue a Waypoint order to all of the units that are in the same square (aka stack). To do this, open a stack, then (using your Waypoint hotkey), press the key which orders a waypoint. After you click to set the waypoint, you will issue a Mass Move command which will assign a waypoint to each unit in that stack.

Currently you can only issue Mass Move commands with hotkeys. Keep in-mind that moving large groups of units together will provide your enemies with a bonus when they attack you. So, while it may now be easier to move massed units, you will now be easier to attack when moving in this manner.


Market Tweak

You can now sell Mods, Crews, Buildings and Vehicles on the Black Market for Credits or TinyBucks. To offer any of these items for TinyBucks, simply choose this from the drop-down when you price the item for the Black Market. This should make it easier for players who sell rare or high-priced items.

Also, you will now see a description of what effect a variant has on a unit if you place your mouse over the variants a unit has. Crew merits are now also easier to see. Lastly, the Packrat merit now provides +100% Ammo (was +50%).


Faction Level Tweaks

The end-level items for Combat and Research faction levels have been tweaks to make them more usable. The Escape Pod has now gives a unit the chance to Auto-Salvage, this means a unit & its mods have a chance of being automatically recovered when the unit is destroyed. The following units where also tweaked:



Palestar Armor increased to 35 (was 30). Necromancer Shields increased to 65 (was 50), Shield Regen increased to 6 (was 4), Armor increased to 25 (was 20). The Dreadnaught has been modified as follows:
- Max Speed increased to 3 (was 2)
- Damage for all weapons increased
- Shields, Armor and Shield Regen increased
- CE increased
- Build cost increased
- Unit made Faction Unique: A faction can only deploy one per planet
- Made activate-able: Battle Link faction units in same sector do +3 damage this turn & Rally Point faction units in same sector increase Max Speed by 3 for 3 turns

Lastly, if you are receiving a to-hit bonus for a faction level, you will now see this bonus reflected in your attack panel when you target enemies.



Game Tweaks

You can now see what Commands have been issued to each of your vehicles on the main stats panel while you are deployed. Commands which were not issued by you will only appear the turn after they are issued.

Also, you can now issue Commands to units while deployed to the Practice Planet for free. A Command Cost will still display in your panel, but there is no cost when you actually issue a Command. All Evac Commands are also free to issue - you can now deploy and leave this planet for 0 Command.


Damage Indicators

Damage Indicators have been re-introduced. If you are not using the Icon Zoom level - units will now show how much damage they received last turn in their shield and armor status icons. These will now flash with the amount of damage that vehicle received last turn (if they received any). If you are using the Icon Zoom level - an explosion icon will appear over a unit at the start of the turn to indicate that the vehicle has been damaged. Damage indicators appear by default, but can be turned off from the Account Settings panel.

If you are using the Image Pack, you will need to download this Image Pack update. If you are not currently using the Image Pack, you can install it from the Account Settings panel.

Also updated:
- A player's faction will now appear in their profile.
- You can now see the date your TinyWarz account was created when you view your own profile (no one else can view this information).
- The range of the Kitfox's main guns has been increased to 4.
- The Union Member ability now provides a damage bonus to building-based weapons.
- The Buckler Light Shield Generator now provides +10 Shields.
- The Bandit Shield Generator now provides +8 Shields.
- Plasteel Armor now provides +15 Armor.
- Bandit Armor now provides +10 Armor.
- The Death Lance's recharge has been decreased to 3.
- To prevent crew hoarding: You can not longer give crews that are under level 2 (crews under level 2 in a faction's storage can still be given).
- The Juggernaught's armor was increased to 50 (was 40), its ballistic weapon's range was increases to 7 (was 5).




Previous Game Updates:
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